
I’m partial to the monorail myself and found that using the autocomplete option in the ride building menu is very beneficial. With the expanse of the parks in Planet Coaster it is almost essential to have transport rides such as a monorail or train. The swinging ship looks like a pirate ship and there are children's rides that are under-the-sea themed. Flat rides come somewhat themed by default. The alerts window also gives insight into what the people ("peeps") are thinking.The peeps will let the player know if their park is a good value based on ticket price, if they are annoyed with having to wait too long for a ride, or perhaps if they are having trouble finding somewhere to eat or drink.Īn easy way to start off a park and attract guests is the construction of flat rides such as a carousel or Ferris wheel. Notifications appear in the upper left hand corner, alerting players to a new or completed challenges.

There are multiple challenges that the player must complete, such as “Achieve a monthly profit of $1,000” or “Achieve a Park Balance Bonus of 20.” Successfully completing a challenge provides a cash reward. I opted to go with medium and found that it kept me happily busy trying to run my park. Challenge levels range from easy to harder. While there are many ways to delve into the world of Planet Coaster-such as sandbox, scenarios, and career-challenge mode is by far my favorite way to play.

Would it offer the same things I loved about previous games while giving new and updated features? Or would it start to crush my nostalgia and leave me sulking back to the late '90s and early 2000s? Even though I enjoyed playing the alpha, there was still some trepidation in seeing the full release Planet Coaster, however, exceeds any and all of my expectations. In all honesty, I was nervous to give a new game a chance. As a self-proclaimed die hard fan of older coaster games, and of going to amusement parks in general, Planet Coaster is a game I have been waiting all year to play.
